WWDC 2025 — Keynote Motion & Visual Systems
Recreated Apple’s glass-based UI visual language and applied motion systems across iPad and Apple Watch interfaces. The work focused on accurately translating material behavior, timing, and interaction patterns demonstrated during the keynote.
On iPad, animations simulate real user interaction flows — from opening Control Center, initiating a screen recording, presenting the recording state, and completing the save flow. For Apple Watch, motion design focused on media navigation patterns, emphasizing clarity, hierarchy, and timing within a constrained interface.
The goal was to faithfully replicate Apple’s interaction and animation principles while maintaining consistency across devices and screen sizes.
Role: Animator / Designer
Client: Apple
Medium: Live Keynote / Large-Format Playback
Year: 2025
iPad
Control Center Recording Workflow
Apple Watch
Media Navigation Interaction
Macbook
Control Center Interaction
Scope
Keynote UI motion systems
iPad and Apple Watch interfaces
Glass-based material and interaction behaviors
Responsibilities
Motion design
Interaction timing and animation
Cross-device system consistency
Constraints
Platform-specific interaction models
Precise timing and responsiveness
Visual consistency across devices