WWDC 2025 — Keynote Motion & Visual Systems

Recreated Apple’s glass-based UI visual language and applied motion systems across iPad and Apple Watch interfaces. The work focused on accurately translating material behavior, timing, and interaction patterns demonstrated during the keynote.

On iPad, animations simulate real user interaction flows — from opening Control Center, initiating a screen recording, presenting the recording state, and completing the save flow. For Apple Watch, motion design focused on media navigation patterns, emphasizing clarity, hierarchy, and timing within a constrained interface.

The goal was to faithfully replicate Apple’s interaction and animation principles while maintaining consistency across devices and screen sizes.

Role: Animator / Designer
Client: Apple
Medium: Live Keynote / Large-Format Playback
Year: 2025

 

iPad
Control Center Recording Workflow

Apple Watch
Media Navigation Interaction

Macbook
Control Center Interaction

Scope

  • Keynote UI motion systems

  • iPad and Apple Watch interfaces

  • Glass-based material and interaction behaviors

Responsibilities

  • Motion design

  • Interaction timing and animation

  • Cross-device system consistency

Constraints

  • Platform-specific interaction models

  • Precise timing and responsiveness

  • Visual consistency across devices

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